SPELL NAME:
RANK:S
DESCRIPTION:
DURATION/COOLDOWN
SPELL NAME:
RANK:A
DESCRIPTION:
DURATION/COOLDOWN
SPELL NAME:
RANK:B
DESCRIPTION:
DURATION/COOLDOWN
SPELL NAME:
RANK:C
DESCRIPTION:Utilizing his arc of embodiment magic Zanji a small puff of smoke once the smoke clears an adamantine claw with a green glow at Zanji's scapula-joint appears were his hand should be for in fact his hand transforms into the claw itself. Zanji can then either use the claw for up close attacks or he can launch his claw out as it can stretch up to five meters in distance and either attack or grab a enemy or object and pull them or himself. At the current rank it can only be used once per post. This item equivalent to a C rank weapon. He can keep this ability activated for 3 turns but there is a four post cool down before he can do it again. The full length from his scapula to his finger tips of this weapon is approximately 28 inches long and is approximately 16 inches wide. Any damage inflicted to the claw is not done to Zanji since it is an armor covering him, though should the opponent or object break through the armor he will then take damage on that arm.
DURATION/COOLDOWN3 turn duration four post cooldown
SPELL NAME:
RANK:D
DESCRIPTION:Zanji creates a large broadsword with a black cross emblazoned on the faces of the blade and a black outlining while the center is snow white, the blade has a gold pommel and guard. The handle is wrapped with a white cloth. The blade is approximately two feet across and four feet long. Zanji can keep the sword summoned for two posts but must wait three posts cool down to use again. The swords strength is equivalent to a D class sword.
DURATION/COOLDOWN2 post duration three post coldown