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 III. Magic 101

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Brandish
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Brandish


Posts : 213
Jewels : 444892
Character Rank : Z-Rank
Character Magic : Mass Manipulation
Guild : The Sorcerer Magazine
Join date : 2015-07-29

III. Magic 101 Empty
PostSubject: III. Magic 101   III. Magic 101 I_icon_minitimeFri Jul 31, 2015 5:32 pm

MAGIC 101

BANS
will be updated as the rp progress


  • Shields can't be passive
  • Auto-hit spells are forbidden
  • Controlling Magic's spells must have cool down of minimum 6 posts.
  • Teleportation Magic user can't attack after teleporting


RANGE
e-rank
range: 10m
aoe: 10m aoe radius
5m knockback

d-rank
range: 15m
aoe: 15m aoe radius
10m knockback

c-rank
range: 20m
aoe: 20m aoe radius
12m knockback

b-rank
range: 25m
aoe: 25m aoe radius
15m knockback

a-rank
range: 30m
aoe: 30m aoe radius
20m knockback

s-rank
range: 35m
aoe: 35m aoe radius
25m knockback

z-rank
range: 40m
aoe: 40m aoe radius
30m knockback

DAMAGE

e-rank
At this level, your punch and kicks are slow and inexperienced. Your spells may inflict cuts and bruises to other E-rank mages but for higher ranks, it will have no effect other than a small cough.

d-rank
At this level, A direct physical attack from someone with D-Rank could wind an opponent. Attacks from you deal a stinging pain only, deals light burn towards higher rank and may cause E-rank to cough blood.

c-rank
At this level, A direct physical attack from someone with C-Rank could lightly bruise an opponent and deals first degree burns towards higher rank. Attacks from you may knock E-rank out.

b-rank
At this level, A direct physical attack from someone with B-Rank could deeply bruise an opponent and deals second degree burns towards higher rank. Attacks from you may kill E-rank and knock D-rank out.

a-rank
At this level, A direct physical attack from someone with A-Rank could lightly fracture bones and deals third degree burns towards higher rank. Attacks from you may kill D-rank or lower and knock C-rank out.

s-rank
At this level, A direct physical attack from someone with S-Rank could deeply fracture bones and organs upon impact. Attacks from you may kill C-rank and knock B-rank out.

z-rank
It is basically the same for S-rank but the damages will last longer and injuries will take a lot of time to heal. Attacks from you may kill B-rank and knock A-rank out.

DEFENSE

  • Shields may block 50% of higher-ranked spell, one spell of same rank, and two spell of lower ranks.
  • Shields can't be passive
  • Shields will break if a spell of next two rank. So, c-shield will break if hit by A- rank spell. However, the shield user will take 100% damage.


BUFFS

  • Passive Buffs are allowed for certain magics like the Slayers because Slayers always have stronger physique.


e-rank
passive: 5m jump, can fly 5m/s, can run up to 5m/s, can lift 100kg
active: 10m jump, can fly 8m/s, can run up to 8m/s, can lift 120 kg

d-rank
passive: 10m jump, can fly 10m/s, can run up to 10m/s, can lift 150kg
active: 12m jump, can fly 12m/s, can run up to 12m/s, can lift 160 kg

c-rank
passive: 15m jump, can fly 15m/s, can run up to 15m/s, can lift 180kg
active: 16m jump, can fly 18m/s, can run up to 16m/s, can lift 200 kg

b-rank
passive: 20m jump, can fly 20m/s, can run up to 20m/s, can lift 210kg
active: 25m jump, can fly 24m/s, can run up to 22m/s, can lift 230 kg

a-rank
passive: 30m jump, can fly 30m/s, can run up to 30m/s, can lift 250kg
active: 32m jump, can fly 34m/s, can run up to 35m/s, can lift 280 kg

s-rank
passive: 35m jump, can fly 35m/s, can run up to 35m/s, can lift 300kg
active: 38m jump, can fly 38m/s, can run up to 38m/s, can lift 310 kg

z-rank
passive: 40m jump, can fly 40m/s, can run up to 40m/s, can lift 320kg
active: 42m jump, can fly 44m/s, can run up to 42m/s, can lift 350 kg

DEBUFF

  • Debuffs mustn't be exploited and don't use numbers in debuff. Later, staffs will determine the right mechanic for debuffs if you decided to have a debuff spell, for now, you may create it and staff will review it. Binds are included.


HEALING

  • Offensive magic mayn't heal, so, fire can't heal, darkness can't heal, etc.
  • Healing mustn't be interrupted, if someone decided to attack you, your healing process will be interrupted.
  • The same with Debuffs, the staffs will determine the right mechanic for healing if you decided to have a healing spell


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